Friday, July 27, 2018
It was December 1989 when this film was released. As a child I didn't understand the concept of a one hundred minute Nintendo commercial. I remember seeing this movie in the theaters are a child and being baffled as to why Putman would get in trouble because he touched a young Jenny Lewis' breast. Hell, eight year old Ralphie didn't even understand what breast were, I had to have my Dad tell me they were "Chi Chis."
The film follows a young pair of brothers Jimmy and Corey Woods. Jimmy is a near mute child that is suffering from PTSD. And Corey himself is trying to deal with being separated from his brother due to a divorce of his father and step mother. From the get go we find Jimmy attempting to make his way to California for some unknown reason. But I guess walking to California on foot is better than being in specialized home for children with mental disabilities.
Meanwhile Corey is still trying to cope with the idea that Jimmy is locked up in a home and whilst thinking to himself, decides to bust Jimmy out and hitch hike their way to California. Along the way they come across a Hailey. A rambunctious red head with a taste for the road. The three of them decide to use Jimmy's un
canny knack for video games to head to California for Video Game Armageddon and the Nintendo Championships Which for a fact I remember taking place at Universal Studios here in Hollywood, California. I wanted to attend this so bad as a child but never had a chance.
Once Jimmy and Corey's parents find out about the two boys heading on the road, Corey's stepmother decides to hire a child bounty hunter to retrieve Jimmy only. So naturally Corey and Jimy's biological father decides he's going to find the boys first before this grimy bounty hunter gets to Jimmy.
The movie itself introduced the Power Glove and Super Mario Brothers 3. The aforementioned being the first time I got to see the latest entry into the Super Mario Bros. series. Baffled at the fact that Jimmy somehow knew where to find the flute. I mean seriously, who would have known to get up there since the flight mechanic was just introduced into the series with this entry. But I'm not here to bash this movie. I love this damn film.
I love it so much, that when New Beverly Cinema announced a showing of the movie with Todd Holland and Luke Edwards being there for a Q and A session I made it a point to not miss this opportunity. So many great facts and faucets of this movie were discussed. The original cut of this movie was nearly THREE hours long. And when asked if we would ever see deleted footage, we were told no. They were lost during one of the major lot fires that destroyed many great sets and ravaged film vaults. They even pointed out that Tobey Maguire had un credited cameo appearances as one of Lucas' henchmen. But I digress, I'm running this review/retrospective into too many directions and need to get back to work. Time to wrap this up.
As a gamer, the movie is a blast. It's almost even a little bit more relevant today, with pro gaming and e sports on the rise, back in 1989 this was a pipe dream. Play video games to win money? Pro gamers? Nowadays we have legitimate money in video game tournaments not just in the United States but across the world.
Wednesday, July 25, 2018
Don't let the name fool you, the Final Fantasy Legend game is a far stretch to be called a Final Fantasy game, and in Japan this title is part of the SaGa Frontier series lead by lead designer Akitoshi Kawazu and in more akin to the original Final Fantasy II that never saw a US release until the Final Fantasy Origins and Dawn of Souls collections on PlayStation and Game Boy Advance.
Gone is the traditional way of leveling up from most Final Fantasy games. The way stats work in this varies upon character class that you choose. Your main character having an added stat boost from the get go.I used to own this game as a child and never had the insight or patience to give it a solid play through. The one thing that stuck out the most for me was that amazing intro theme. Especially if you had headphones plugged in, it would reverberate from one eye to the other.
My first Final Fantasy game was Final Fantasy II for the Super Nintendo, which technically was Final Fantasy IV in Japan. I feel in love with everything about this game. From it's gripping storyline of love, loss, and betrayal, to it's epic of soundtracks lead by Nobuo Uematsu.
So naturally when I has a chance to pick out a Game Boy game to play on my younger sister's Game Boy, this was one of the first ones I chose.
I found out the hard way, this was further away from a traditional Final Fantasy, and only as a more patient adult, I finally got to this game to the fullest.The story is pretty simple and generic. Explore a large centralized Tower created by none other than the "Creator." You embark with your generic main hero and then recruit up to three more generic, name as you please, side kicks to embark on this journey with you. Their classes range from Male and Female variants of Human and Mutant along with Monster. The human is your average token class which can only level up it's stats by purchasing upgrades in certain shops up to certain levels. The mutant is a class i still haven't yet fully grasped. In my play through I picked two female Mutants and by the end of my game had vastly different stats. Now the Monster class is interesting. A lot of people say this class may have influenced the original Pokemon games. Whether or not I can verify this has yet to be seen. Enemies have a chance of dropping their meat after you defeat them, and by feeding this meat to your Monster class character you can either change to something great, or downgrade to something lousy. I used a web gidget that helped me determine what monster I was changing too, since I didn't want to downgrade to a weaker monster.
The battle engine in this game is unique. It's a perfect blend of the original Final Fantasy and Dragon Quest games back on the Nintendo Entertainment System. The difficulty isn't noticeable until the final leg of the Tower on your way to face the Creator. It took me several attempts and a whole lot of Elixirs to make my way up that final stretch. Occasionally getting wiped out completely in the dungeon by a completely unfair encounter.
Music wise, the entirety of this sound track is composed by legendary composer Nobuo Uematsu. It has a total of sixteen tracks that add a unique, yet familiar and enjoy soundtrack to the game. If anything alone makes this game memorable, it is it's soundtrack. Bravo Mr. Uematsu.
Overall if you have any way or medium to play this game, I recommend going back and giving it a solid play through. The game is roughly about eight hours in length, meant to be enjoy on a plane or train ride during a business trip. The 36 year old in myself enjoys this game a whole lot more than the Nine or Ten year old self ever did.
I'm currently in the process of starting my own webcast/YouTube/Twitch show soon. Kind of want to brand my own little piece of the Internet as my own.
But there's already a ton of others out there doing the same, and yes, we too shall probably fall in line with those others as well. But for me, I love the community and culture that is nurtured by video games.
I'm based right out of small suburb of Los Angeles called Whittier in sunny southern California. We have Anime Expos, Electronic Entertainment Expos, and Comic Cons. There are countless video game related events in our city ranging from video game art shows to video game cover bands. I'm going to make it my job to feature as much of this stuff to you and let you see the world of video game culture.My passion is gaming. The history of it. The culture of it. My end goal would be to visit Japan, the motherland of the modern video game. Not just visit, but creature a featured episode there. We have a lot of ground to cover before I came make that dream come to fruition. If anyone is out there reading this, I hope I will not let you down.
Until the next update, leave luck to heaven.
Wednesday, May 8, 2013
Stationery Card
Stationery Card
Stationery Card
Stationery Card
Monday, July 9, 2012
Well, it's been a long time coming since I've posted in this blog. I have a couple minutes to steal while my sons are both preoccupied in their high chairs eating their breakfast. It's been a long time since I've posted. A lot has happened, and a lot is still the same. I leveled up my family party from a party of three to a party of four. We have a Lv. 30 Knight, Lv. 31 White Mage, a Lv. 3 (almost 4) Ninja, and a Lv. 1 (almost 2) Berseker. Well, maybe not the exact classes, but I think it suits the family well. My Lv. 3 Ninja is gradually progressing in his own videogame prowess. So much I'm worried. Soon the pupil will surpass the master. In short I suppose, the family is well. I'm getting old.
Videogame-wise, I've been playing the crap out of my 3DS. I think it's because I'm mostly at work or on the go, portable gaming is the only thing I can squeeze in on my spare minutes. Heaven forbid I kick the Wife or boys off the Xbox 360. So, everywhere I go, I take my 3DS or PSPgo with me. Of the games I've completed or damn well nearly completed are Kid Icarus Uprising, Super Mario 3D Land, Starfox 64, Mario Tennis Open, and (GBA VC) Fire Emblem. The ones I'm still playing are Kid Icarus and Mario Tennis.
I've just about owned my 3DS for a year, and I have to admit, I'm more happy with it than I thought I would be. I love the social aspect of it. The online play, the streetpass, and more. I've just hit over 1,000 Mii and Streetpass tags, thanks to E3 and both Streetpass LA and Streetpass OC. I'm somewhat satisfied with the eShop and it's releases. The Nintendo Ambassador games are enough to keep me happy too. I just recently upgraded to a 32 gb memory card too, so when digital releases hit, I can snag a few (I'm looking at you Animal Crossing). It's funny too, we had a worker cover at our store and he was playing a 3DS. I went back to my bag and pulled out my 3DS, and to my dismay, no little green light was lit. So I began to talk to said worker, and he said he doesn't care for the social aspect of the system and just got it because he knew he'd need it eventually. I was shocked. That's like getting a combo meal with burgers and fries and just tossing the fries into the trash. Oh well I guess, to each their own.As for E3? It was a little mixed for me. The Nintendo 3DS was near non-existent. The Wii U was fun and amazing. The new Gears of War game has gotten me hyped. I did a lot of Streetpassing as well. Note to self, never volunteer yourself to take anyone else's 3DS with you. I think I spent 80 percent of the show going between two 3DSs and Streetpass.
One thing I did notice at E3, there was beer everywhere. I think on day 2 I was buzzed by noon. Also, a lot of free food too. More than any year I can remember. Good times.
Also, just last month, one of my favorite video game cover bands, The Megas, released their Mega Man 3 album. History Repeating is 10 tracks of amazing beats and jams. It's great to see how far these guys have come along, and personally, each one of them are amazing people in their own right. I remember hear their song You've Sparked a War back in 2008, it's amazing to see how that song has grown and mature over the years into the end product we have. Good job guys. Everyone who loves Mega Man and video game music should give this a listen. I'll write a full review when I get a chance.
Thursday, August 11, 2011
My newfound love for Dragon Quest
My first foray into the Dragon Quest world was Dragon Warrior Monsters (yes, I was infected with Pokerus like the rest of the world in the mid to late 90's). The artwork and monster designs were brilliant. What have I gotten myself into.
For years I've had a copy of Dragon Warrior VII sitting on my PlayStation shelf. I've yet to this day played it. Now let's press fast forward to the release of Dragon Quest IX.
Life as I know it will forever be changed. How did I know I'd be hooked as a Sentinel of the Starry Sky? How did I know I would attend every Canvas tagging event in a 50 mile radius of my house? Hell, who would have guessed I'd be a co-founder of a Dragon Quest IX tagging group with more than 100 members in the Los Angeles area? Not I.
I'm a traditionalist at heart. Old school Final Fantasy and other RPGs are some of my favorites. I've an avid Pokefreak, even though I've only managed to catch them all during the Gameboy and Gameboy Color era. So what was it about Dragon Quest IX that hooked me? Hell, I'll go as far to say that this game hit all my sweet spots and brought up fond memories of RPGs from an era past.
The game included the basic RPG formula that you can't go wrong with. Solid story, great music. Tons of quest to complete. I doubt I'll ever truly complete them. For a DS title, the graphics were awesome too. But there's two more things that got me hooked. Multiplayer and customization. Unless you wanted all the same Armor and hair styles, every Quester in the world of DQIX had their own distinct look. And this may sound funny, the last time I had multiplayer in a traditional RPG was Final Fantasy III on the SNES, and the only thing the second player could do was select attack commands during battles. This game lets another play enter your world to help you along with your quest, or get to the second to last floor in the Mayasuki dungeon. This game has win all over it, but every other Dragon Quest/Warrior game to be released failed to sell outside of Japan. How is this different?
Well, the marketing muscle of Nintendo was flexed in favor of this game. From TV spots and movie theater ads to a full fledged mall tour, this game was going to succeed.
But enough about IX, we all know how great the game is. Now I'm on a quest to complete every Dragon Quest/Warrior main game. Currently I own Dragon Warrior, Dragon Warrior VII, Dragon Quest IV and Dragon Quest IX. I've recently obtained Dragon Warrior III, Dragon Quest V, and Dragon Quest VI. I've located two copies of Dragon Warrior I & II and Dragon Warrior III for GBC at the local swap meet. Might take my SP with me to check if they work still before I buy. I've beaten only Dragon Quest IX and IV. I'm about to finish DQV hopefully this week, and erase my save from DQVI (I made the mistake and told Amos the truth, Momma didn't raise a liar).
So with my latest addiction to Dragon Quest/Warrior I've been reading up on every game, I even started a Caravan Heart game on the side. Too bad I missed out on the Retronauts Podcast. I still got some Dragon Quest questions I want to ask. Maybe Parish will answer them via Twitter.
Friday, March 4, 2011
It's Tatsu BAYBEE!
Well, we're a few short weeks removed from the release of Marvel Vs. Capcom 3. And a few things have happened since then. Let's start off by saying I have a whole new appreciation for Tatsunoko Vs. Capcom: Ultimate All-Stars.
I've been playing it a little here and there, enough times to unlock Zero and Frank West. I'm still working on unlocking the Tatsunoko characters.. This game if fun. And I feel like it has a lot more balance. Now I wish I would have been all hyped for this game like my friend(?) John aka Cactus Boy. The controls are slick, three attack buttons and universal air dash for all. The only downfall for this game were the "Giant" characters. The multiplayer is pretty ambitious for a Wii title. And the whole friend code thing is a pain in the ass. I do like the ability to register people for rivals. Even thought most of the people I register is because we had some good games with little to no lag.Now why would I bring up this past fighter? Well, after doing on research I've been watching the Wii/GameCube emulator Dolphin. This emulator makes Wii and GameCube games running at 720p BEAUTIFUL. So, I YouTube'd some TvC running on said emulator at 720p. Hot diggity. It looks marvelous. Now I see potential in this having some success has a PSN/XBLA title. Sell it for fifteen bones, and I bet it'll create a larger revenue than it's Wii counterpart. Especially with all the 2-D and Capcom fighting game hype taking place right now. Capcom, make it happen. Or at least port all of the Capcom cast from TvC to MvC3. Hell, throw in the Tatusnoko heads too (j/k).
In other news, I held my first cash prize tournament for Marvel Vs. Capcom 3 at my buddy's store called @Tronix. It was a 16-man double elimination tournament with a ten dollar buy in. The first prize winner took home one hundred bucks. The tournament was fun, and the top three players were all amazing. It was anyone's ball game in the final three matches. Some kid named Keanu had an amazing Phoenix, and Josh had a great Taskmaster/Wolverine/Sentinel team, but it was Brandon who took home the 1st place title and one hundred bucks with a Wesker, Dormammu, and Sentinel team (sorry if I said them in the wrong order). I'm hosting another MvC3 tournament again on March 26th, but also adding a Super Street Fighter IV bracket. Let's see how well this does.In my general gaming news, I've beaten Dragon Quest IV: Chapters of the Chosen for the Nintendo DS. Twenty two long hours, and Psaro the Manslayer is no more. Now all I have left to do is the Psaro bonus quest and finish Hoffman's Pioneer town, which I let him name "St. Ralphsburg." Just in time for some Pokemon Black and White. I am tempted to hunt down, play, and complete Dragon Quest V. So far that's two Dragon Quest titles I've beaten this year (IX and IV).
Oh man, I almost forgot my OverClocked Remix of the day. This song is brought to you by one jdproject. It's called "The Ken Song." Enjoy.
Thursday, February 17, 2011
Marvel Vs. Capcom-mania!
I'm an avid fighting game fan. Since the moment I stepped into a 7 Eleven for Street Fighter II to the day I waited till midnight only to lose a free copy of Marvel Vs. Capcom 3 at Wal-Mart (more about that later). First I want to go back about my experiences of Capcom's Marvel fighting franchises and it's "Marvel Versus" series of fighters.
First game that started it all was X-Men: Children of the Atom. This game was using Capcom's CPS-2 board and was the first Capcom fighter to introduce many techniques that exist in fighters today. Of these the recovery roll after being knocked down and the ability to super jump by tapping down, then up. The game made it to home consoles in the US and ported by Probe Entertainment and published by Acclaim. I spent many a quarters on this after school at my local 7 Eleven (yes, some of you may recall they did have arcade cabinets before).A year after Children of the Atom, Capcom followed up with Marvel Super Heroes. Not to be mistaken for the Super Nintendo side scroller beat 'em up. Marvel Super Heroes kept with the main formula that made CotA a hit, with the inclusion of the Infinity Gems/Gauntlet. The Gem would bestow a special power once activated with one meter on your power bar. The character design and artwork was also a tribute to Jack Kirby, and for the most part was retained till Marvel Vs. Capcom 2. This game saw release in the US by Capcom for both the Sony PlayStation and the Sega Saturn. The PlayStation version was part of Capcom's "Fighters Edge" banner.
In 1996 Capcom raised the bar when they released X-Men Vs. Street Fighter. The first in the series to introduce Tag Team fighting and assist type moves. Replacing the "Infinity Counter" from Marvel Super Heroes was the "Variable Counter." Also, any damage taken would drop your yellow meter, and the red shadow meter behind it was recoverable once that fighter was tagged out. This game also introduced the massive Hadoukens that are now a staple in the Versus series. Also, the final boss fight introduced the first larger than life boss battles with a giant Apocalypse. This game was released only in the US for the Sony PlayStation, but the ability to tag out left it lacking. Also, it led this blogger to importing the Sega Saturn version and a Pro Action Replay with the 4 MB expansion pack. Best deal ever. The PlayStation version remained under the "Fighters Edge" banner.A year later Marvel Super Heroes Vs. Street Fighter was released. The game dropped most of the X-Men roster in favor of those left behind in Marvel Super Heroes. Nothing else really changed except a few engine tweaks to help balance the game. You still Apocalypse, but after defeating him you had to deal with Cyber Akuma. The game also got a washed down port for the US PlayStation. So if you wanted a true to arcade experience, you had to scour eBay for this puppy.
Next up is Marvel Vs. Capcom: Clash of Super Heroes. The game isn't a huge leap from its predecessors. The one major game changing change was the inclusion of limited assist characters. Which at the outset seems random, but can be chosen with a unique button hold command. Thus, we only saw Psylocke, Lou, and Colossus Assists. Another notable change was the ability to use three meters and summon in and fight with your second character for a short period of time with unlimited super meter. The game was ported to PlayStation in yet another watered down version. The Dreamcast port however was faithful to the arcade experience and was touted as a launch title only to be delayed till September 30th. The game was now under the "Capcom Edge" banner, which was formerly the "Fighters Edge."
Finally one of the biggest fighting games and still played to this day around the world in various arcade circuits. We have Marvel Vs. Capcom 2. One of the most outrageous and ambitious fighters out there. The gameplay mechanics saw the most major change with the switch to four attack buttons and the inclusion of dedicated assist buttons. The game itself saw many changes during it's life cycle with many drastic ways the game was played. From a more methodical approach, to a spacing approach, and now to a frantic rush down. The game has passed the test of time and has been ported to more recent systems such as the Xbox 360 via Xbox Live Arcade and on the PlayStation 3's PSN. Last's year's EVO Tournament series saw it's final display of Marvel Vs. Capcom 2 action. Not too shabby for being a ten year old game and to garner that much respect and still be in the spot light.
An honorable mention, and somewhat spiritual sucessor to Marvel Vs. Capcom 2 is Tatsunoko Vs. Capcom. Which in my honest opinion would have been a smash hit if it was ported to Xbox 360 and/or PlayStation 3. Instead it was left to die in the wasteland known as Wii Exclusives. Many of the mechanics that were brought into this game carried over to Marvel Vs. Capcom 3, and now is also making me want to give TvC another crack. Maybe once I get a Tatsu-stick for my Wii.Finally, Marvel Vs. Capcom 3. A game MvC2 Champion Justin Wong, stated is "easiest and cheapest fighting game that was ever made..." Which, whole heartedly I can agree with. Chip damage was a big part of MvC2, and is an even larger part in MvC3. I've yet to come across anything bad and abuse-able of the assist system. Just spamming projectiles and assists can be rather annoying. The X-Factor mode has yet to show anything negative. There are infinite combos already out there, but some are situational and shouldn't merit any alarm just yet. I've been trying to play Ranked Matches on Xbox Live and keep getting the "connection to host lost" message. Player Matches on the other hand are fun and easy to get into. As for the lack of spectator mode makes 8-player lobbies a bore.
As for a quick run down, will this game stand the test of time like Marvel Vs. Capcom 2. Yes, and no. As long as players keep supporting it, it'll go far. If Capcom keeps supplementing the title with more DLC characters (Mega Man, Frank West, please?), the legs should be long on this one. Well, thank you for reading this, hopefully I can make a more routinely return to blogging.Monday, February 23, 2009
The Gamer Blue Print the first 16 Years
So I was going to blog about some Street Fighter related items, but today I felt like typing about something else.So today was my son's two month check in and vaccination shots. Poor little guy. As soon as he wakes up he cries. The pain must be unbearable for a two-month old. So I figured I would carry him and play some video game music. Thanks to Mega Ran, my son was put to sleep. I also played some jams from the Plasmas and Select Start. During this time I began to think, what games should I let my son play, should I just let him play what ever "Imagine Babyz/Petz/Dogz/Catz" game or should I let him begin his video game lineage the same way I began mine?
So I decided to make a chart of the years and how old I was at the time to coincide with my son's age and what not. On this list I compiled some of the best games I played during those years. For instance, in 1985 I was 4 years old, and Super Mario Bros. was the game of that year. Granted, I don't think I got my NES until 1986 or 87, but it's a good measuring stick for my son.
So here's the list of games, only in order of their release (from the top of my head).
2013/1985 (4 yrs) - Issac will be four years old. Little kids are pretty advance these days, but the game in 1985 would have been Super Mario Bros. (NES)
2014/1986 (5 yrs) - Ghosts 'n Goblins is the only game I can come up with during this time period.
2015/1987 (6 yrs) - Oh man, this is going to be a great year for Issac. The Legend of Zelda, Double Dragon, Punch Out! (with or without Mike Tyson), Castlevania, and Mega Man make this one great year to finely shape young Issac's video game career.2016/1988 (7 yrs) - A good time for Issac to learn his first cheat code... Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start... good old Contra.
2017/1989 (8 yrs) - Time for Issac to learn the importance of great co-op play with Guerilla War. Then some great single player action with Mega Man 2, and Teenage Mutant Ninja Turtles for NES.
2018/1990 (9 yrs) - This must be a great year for "III's" as Super Mario Bros. 3 and Mega Man III are released. Also going to have to make my son watch Fred Savage in the Wizard.
2019/1991 (10 yrs) - The 16-bit era has begun. The 16-bit Wars are raging. Issac will get the best of both worlds while playing Super Mario World and Sonic the Hedgehog. Other notable games are SNES version of Street Fighter II. And one of my favorite video games of all time, Final Fantasy II (IV).2020/1992 (11 yrs) - Super Mario Kart and the Legend of Zelda: A Link to the Past make this a must play SNES year.
2021/1993 (12 yrs) - My PC gaming cherry gets popped with Doom, so naturally as a part of gaming history for me, Issac will battle the hordes of demons. On the SNES side of things, the FX Chip hits big with Star Fox.
2022/1994 (13 yrs) - Another SNES dominate year. Super Metroid, Final Fantasy III (VI), Mega Man X, and one of the greatest platform games of all time, Donkey Kong Country.
2023/1995 (14 yrs) - Some of the last greatest RPGs of the 16-bit era, Earthbound and Chrono Trigger. Also, the Pokemon craze begins with Pokemon Red and Pokemon Blue.
2024/1996 (15 yrs) - Super Mario RPG bids plays the SNES's swan song as hits like Resident Evil and Super Mario 64 hit the Sony PlayStation and Nintendo 64.
2025/1997 (16 yrs) - Powerhouses like Star Fox 64 and Final Fantasy VII hit the market. Castlevania Symphony of the Night proves 2-D games will never die, and Goldeneye 007 brings home great First Person Shooter action to the Nintendo 64.
Friday, February 20, 2009
Hado... you know the rest!
So Street Fighter IV is finally here, and now I'm realizing something... I am one lousy Street Fighter player. It started to set in while playing my friends in HD Remix last week, where I only had a handful of wins. How do I suck so much? I do no know. I can do combos, I can focus-cancel moves, and all kinds of stuff.
I'm loving Street Fighter IV, except the fact that there are so many Akuma players out there. I've beaten down a few before they could do a Raging Demon, but most of the Akuma plauyers rely on that damned move. I'm almost postive that's how most of those players have obtained their BP. Scrub out as Akuma and just Raging Demon your way to victory.
Well, back to the drawing training board...
Thursday, February 19, 2009
Saturday, February 14, 2009
Reedakis... you suck!

Tales from Xbox Live...
Well, here's a funny story of what happened last night on Xbox Live. Lately I've been playing a little bit of Halo 3 since my Uncle Manuel finally got an Xbox 360 and Halo 3. Well, so last night we were in a Neutral Assault game on Valhalla.
Normally I just let the game start, and hardly ever speak a word. Well, some Halo newb named "reedakis" began talking smack. Asking if I was Asian or something, and making stupid remarks. I just kept answering with "What?" Ala Stone Cold Steve Austin. So right before the game begins, he says, "your going to have my d*ck in your mouth."I think nothing of it, and just want to let my actions speak for my words. The match begins, I start off lousy. I think I died about 4 times without a single death. Then suddenly as they were about to plant the bomb I caught fire. It was great. I made "reedakis" my personal bitch.
Every time I would kill him I would shout into the microphone "hey reedakis, who's d*ck is in who's mouth now?" It was hilarity. I think we ended the matching with 3 bomb plantings, with my personal kill/death ratio at 17-9 with 5 assists. It was great.So pretty much this is for all the "reedakis" people out there. Cut the crap. Your sh*t talking was pretty much pointless. So "reedakis", you sir may kiss my ass.











